風暴之城

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日文名稱:Against the Storm
英文名稱:Against the Storm
類別:電視遊樂器
定價:4,950円
分級1/發行日期: 輔12級 2026-07-16
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遊戲內容

由Eremite Games開發、並於2023年推出的《風暴之城》,是一款結合暗黑奇幻世界觀與Roguelite結構的城市建造模擬遊戲。在眾多傳統「蓋一座城市直到穩定為止」的建設遊戲中,本作選擇了截然不同的設計理念:玩家不只是經營單一城市,而是肩負重建整個文明網絡的使命。在2026年的今天,它依然被視為策略與建設類型中最具創新精神的代表作之一。

故事背景設定在一個被「枯萎風暴」反覆摧殘的世界,人類文明幾近崩潰,只剩下最後的據點「火山城」作為延續希望的核心。玩家扮演的是效忠於「焦枯女王」的總督,被派遣前往荒野開拓新據點,蒐集資源並重建秩序。這不僅是一場單純的建設任務,更是一場與時間、環境與人性的拉鋸戰。每一次遠征,玩家都必須在風暴來臨前盡可能發展定居點,同時應對各種未知威脅與古老遺跡所帶來的風險。而當一個據點最終毀於風暴時,旅程並不會結束,反而成為下一次更強大開局的基石,這種「失敗即成長」的循環正是 Roguelite 精髓所在。

在操作與系統層面,展現出極高的策略深度與變化性。需要同時管理多個種族,包括人類、海狸、狐狸、蜥蜴與鳥身女妖,每個族群都有截然不同的需求與專長。例如海狸擅長木工生產,狐狸偏好舒適與奢侈品,而蜥蜴則對食物與紀律更為敏感。如何在有限資源下平衡各族群的滿意度,直接影響整體聚落的穩定與發展。這種多族群管理機制,使遊戲從單純的資源分配提升為一種精密的社會運作模擬。

與傳統建城遊戲不同,本作加入大量隨機事件與地圖變數。每次進入荒野,地形、生物群落與可取得的建築藍圖都會改變,必須即時調整策略。例如在沼澤地區需要優先處理疾病與腐敗,而在森林地帶則要面對潛伏的敵對生物與資源掠奪風險。再加上持續逼近的風暴壓力,使整體節奏始終維持在緊張與抉擇之間。

此外,遊戲的「定居點網絡」設計也是一大特色。玩家不是單線發展,而是在世界地圖上建立多個據點,彼此之間形成資源供應與升級鏈。透過完成任務與收集資源,可以強化火山城,解鎖更高階的科技與能力,進而影響未來的探索效率。這種宏觀與微觀並行的玩法,使玩家在每一輪遊戲中都能感受到長期成長的成就感。

市場評價方面,獲得極高的肯定,特別是在策略遊戲愛好者與建設模擬玩家之間建立穩固口碑。評論普遍讚賞其「將 Roguelite與城市建造完美融合」的創新設計,認為它成功打破傳統建城遊戲後期容易陷入重複與疲乏的問題。每一次新的遠征都像是一場全新的挑戰,使遊戲具備極高的重玩價值。

當然,也有部分玩家指出遊戲初期學習曲線較陡,需要花時間理解各種資源鏈與族群需求。不過隨著遊戲進行與系統熟悉後,這種複雜性反而轉化為策略深度的核心魅力。加上持續更新與內容擴充,例如新增種族與生物群落,使遊戲生命週期得以長期延續。

總體而言,《風暴之城》不只是單純的城市建造遊戲,而是一場關於「文明如何在災難中延續」的策略實驗。它成功將壓力、隨機性與長期成長結合在一起,讓玩家在一次次風暴來襲中,不斷重建、適應與進化,最終在無盡的荒野中尋找屬於文明的生存之道。

Developed by Eremite Games and released in 2023, Against the Storm is a dark fantasy city-building simulation that uniquely blends traditional settlement management with roguelite progression. Unlike conventional city builders that focus on developing a single, ever-expanding metropolis, this game challenges players to rebuild an entire civilization network. Even in 2026, it is widely regarded as one of the most innovative titles in the strategy and simulation genre.

 

The story is set in a world devastated by the relentless “Blightstorm,” a catastrophic force that repeatedly wipes out civilizations. Humanity’s last refuge lies in the Smoldering City, the final bastion of survival. Players take on the role of a Viceroy serving the Scorched Queen, tasked with venturing into the wilderness to establish new settlements, gather resources, and restore order. This is not merely a construction mission—it is a constant struggle against time, nature, and the unknown. Each expedition requires players to develop their settlements before the storm returns, while facing hidden dangers and ancient threats lurking in the wild. Even when a settlement ultimately falls, the journey does not end; instead, each failure contributes to long-term progression, embodying the core roguelite philosophy of “failure fuels growth.”

In terms of gameplay and systems, Against the Storm offers remarkable strategic depth and variety. Players must manage multiple species, including humans, beavers, foxes, lizards, and harpies, each with distinct needs and strengths. For instance, beavers excel at wood production, foxes favor comfort and luxury, while lizards prioritize food and discipline. Balancing these diverse demands under limited resources becomes a central challenge, transforming the game into a sophisticated simulation of societal management rather than simple city building.

The game also introduces a high degree of randomness through dynamic maps and events. Each expedition features different terrain, biomes, and available building blueprints, forcing players to constantly adapt their strategies. Swamp regions may require managing disease and decay, while forest biomes present hostile creatures and resource risks. Combined with the ever-approaching threat of the storm, the gameplay maintains a constant sense of urgency and tension.

Another standout feature is the “settlement network” system. Instead of focusing on a single city, players establish multiple settlements across a world map, forming interconnected supply chains and progression paths. By completing objectives and gathering resources, players can upgrade the Smoldering City, unlocking advanced technologies and abilities that improve future expeditions. This dual-layer design—balancing both macro-level strategy and micro-level management—creates a deeply rewarding sense of long-term progression.

Critically, Against the Storm has received widespread acclaim, particularly among strategy and simulation enthusiasts. Reviewers have praised its successful integration of roguelite mechanics into the city-building genre, noting that it effectively avoids the stagnation often found in traditional builders. Each new expedition feels fresh and unpredictable, offering exceptional replay value.

Some criticism has been directed at its steep learning curve, as new players may need time to understand its complex systems and resource chains. However, as players become more familiar with its mechanics, this complexity becomes one of the game’s greatest strengths. Ongoing updates and expansions—introducing new species and biomes—have further extended its longevity and appeal.

Ultimately, Against the Storm is more than just a city builder; it is a strategic exploration of how civilization endures in the face of catastrophe. By combining pressure, randomness, and long-term growth, it delivers a compelling experience where players must continuously rebuild, adapt, and evolve—seeking a path to survival in an unforgiving wilderness.

遊戲畫面

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