亰都幻都 -櫻花幻舞-
於2026年7月16日正式推出的《亰都幻都 -櫻花幻舞-》(英文:Kyoto Xanadu,日文:亰都ザナドゥ -桜花幻舞-)是日本Nihon Falcom為慶祝《東京幻都》十週年而推出的正統續作。由Clouded Leopard Entertainment同步發行繁體中文版,登陸Nintendo Switch、Nintendo Switch 2、PlayStation 5以及Steam平台。遊戲延續前作「現代神話」的基調,並將舞台從東京搬至充滿古都情懷的京都(遊戲中寫作「亰都」),呈現出融合傳統文化與異界動作的全新史詩世界。
本作是Falcom在2026年成立45週年的重量級作品之一。與前作不同,自開發初期即針對次世代主機性能進行優化,特別是在Switch 2上提供更精細的建模與特效。遊戲背景設定於一個以「亰都」為首都的現代日本,呈現現實與虛構的微妙錯位感。遊戲被定義為「雙維度 ARPG」,結合豐富的角色扮演劇情與節奏極快的迷宮動作戰鬥,是Falcom希望在《軌跡》與《伊蘇》之外穩固其第三大原創IP的重要作品。
故事講述少年主角神矢伶在一場突發事件中覺醒足以對抗異獸的力量,並因此轉入位於亰都的《比良坂學園》。在校園中,他遇見多位同樣身為「符合資格者」(Qualifiers)的少年少女。隨著城市內頻繁發生名為「異界侵蝕」的現象,神矢伶與夥伴們必須探索隱藏於古蹟、神社與現代街區背後的異界迷宮。劇情不僅探討古代傳承與現代科技的衝突,也揭示每位角色的青澀過往與成長痛楚。在櫻花飛舞的京都市景中,一場關於守護日常、對抗命運的非日常冒險就此展開。
核心亮點是其獨創的雙維度戰鬥系統。迷宮探索採用2D側視點模式,需運用多樣化的遠程射擊與屬性攻擊破解充滿機關的地形。而面對大型BOSS或開闊戰場時,則切換至3D動作格鬥模式,可使用「靈魂加速」(Soul Acceleration)大幅提升能力,或透過精準防禦觸發「一閃」系統進行致命反擊,打擊感既紮實又華麗。
除了戰鬥,日常校園生活也是遊戲的重要部分。透過「卡牌牌組系統」上課來強化能力,並與校內外NPC互動。京都市街被精緻還原,能探索美食、參與特殊事件,這些互動會直接影響戰鬥中支援效果。
自公布以來,便受到全球玩家高度關注,市場反響熱烈。評論普遍讚賞Falcom 成功將京都的文化底蘊與「幻都」的科幻感融合,2D與3D切換的戰鬥機制被認為是「動作遊戲的新解答」,有效解決傳統 ARPG 的重複感。對 Switch(含一代與二代)平台的優化亦極為出色,讀取速度與畫面穩定度達到系列新高。
雖然部分玩家認為遊戲的「學園日常」部分仍帶有《女神異聞錄》或《軌跡》系列的影子,但其獨特的東方古典氛圍與紮實的動作系統,使其在2026年的J-RPG市場中脫穎而出。本作被公認為繼《東亰幻都 eX+》之後,Falcom最具突破性的原創動作遊戲,也是新舊玩家進入「幻都」世界的最佳契機。
Released on July 16, 2026, Kyoto Xanadu -Sakura Phantom Dance- (Japanese: 亰都ザナドゥ -桜花幻舞-, English: Kyoto Xanadu) is the official sequel to Tokyo Xanadu, created by Nihon Falcom to celebrate the ten-year anniversary of the original title. The traditional Chinese version was simultaneously released by Clouded Leopard Entertainment, and the game is available on Nintendo Switch, Nintendo Switch 2, PlayStation 5, and Steam. Building on the “modern mythology” tone of the previous installment, the setting moves from Tokyo to the culturally rich city of Kyoto (written as “亰都” in-game), offering players a brand-new epic adventure that blends traditional Japanese culture with otherworldly action.
Kyoto Xanadu is one of Falcom’s landmark titles marking their 45th anniversary in 2026. Unlike its predecessor, this game was developed with next-generation console performance in mind, particularly providing higher-fidelity models and effects on the Switch 2. The story takes place in an alternate modern Japan where Kyoto is the capital, creating a subtle sense of displacement between reality and fiction. Classified as a “dual-dimensional ARPG,” the game combines rich RPG storytelling with fast-paced dungeon action, representing Falcom’s ambition to establish a major original IP alongside their Trails and Ys series.
The story follows the teenage protagonist Rei Kamiya, who awakens a power capable of combating mysterious beasts after a sudden incident. He transfers to Hirasaka Academy in Kyoto, where he meets other students who have also awakened as “Chosen Ones.” As the city experiences frequent phenomena called the “Otherworld Corrosion,” Rei and his companions must explore hidden dungeons tucked behind temples, shrines, and urban districts. The narrative explores the clash between ancient traditions and modern technology while revealing each character’s past struggles and growth. Amid cherry blossoms and Kyoto cityscapes, a non-ordinary adventure of protecting everyday life and challenging fate begins.
The game’s core innovation is its dual-dimensional combat system. In dungeons, the game shifts to a 2D side-scrolling mode, requiring players to use diverse ranged attacks and elemental abilities to navigate trap-filled terrain. During open arenas or boss fights, combat switches to fully 3D action, allowing players to use “Soul Acceleration” to enhance their power or execute the “Issen” system, a lethal one-hit counter activated through precise guarding, delivering both satisfying impact and spectacular visuals.
Outside combat, daily school life is also a key feature. Players can strengthen stats via a card deck system in classes and interact with NPCs on and off campus. The streets of Kyoto are faithfully recreated, allowing players to explore gourmet spots, participate in special events, and gain buffs that affect battle performance.
Since its announcement, Kyoto Xanadu -Sakura Phantom Dance- has attracted global attention and received highly positive feedback. Critics praised Falcom for successfully merging Kyoto’s cultural heritage with the sci-fi aspects of Xanadu. The seamless switching between 2D and 3D combat was seen as “a new approach to action RPGs,” effectively solving the repetitive feel often associated with traditional ARPGs. Optimizations for the Switch platforms (both first and second generation) were highly acclaimed, setting new benchmarks for load times and graphical stability in the series.
While some players noted that the school-life segments bear a resemblance to Persona or Trails series, the game’s unique Eastern classical atmosphere and solid action system make it stand out in the 2026 J-RPG market. It is widely regarded as Falcom’s most groundbreaking original action game since Tokyo Xanadu eX+ and serves as the perfect entry point for both new and returning players into the world of Xanadu.
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