GOBBLE

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日文名稱:ガブル
英文名稱:GOBBLE
類別:電視遊樂器
定價:7,920円
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遊戲內容

《GOBBLE》是一款由Nippon Ichi Software, Inc.開發的橫向捲軸動作遊戲,預定於2026年9月24日正式在Nintendo Switch和PS5平台上推出。以2D平台動作為核心,但又融合「吞噬敵人以變強」的獨特機制,使其在傳統平台遊戲中脫穎而出。遊戲畫面採用卡通化風格和黑暗流行藝術的美術設計,角色表情豐富,動畫流暢,並以動態的漫畫式過場動畫呈現故事,帶給玩家視覺上高度沉浸的體驗。

劇情設定在魔王被擊敗後、世界重新恢復和平的時代。主角路特是一名勇敢的少年,在一次突如其來的怪物襲擊中與家人失散。為了尋找家人,路特遇到了能說人語、形似鳥類的怪物卡麥爾。卡麥爾不僅是路特的指引者,亦可作為武器使用,並能吞噬其他怪物以吸取其能力,讓路特在冒險中逐步變強。隨著旅程展開,路特和卡麥爾將面對層出不窮的怪物與危險,同時展開一段黑暗又充滿幽默感的冒險故事。角色之間的互動,特別是路特對家人的思念與卡麥爾傲慢又貪吃的個性,為故事增添不少趣味與情感深度。

操作系統強調快速反應與策略運用,必須靈活操控路特進行跳躍、閃避與攻擊,同時善用卡麥爾的吞噬能力來吸收敵人的力量。每種怪物提供不同的增益效果,例如額外的生命值或特殊能力,使玩家在關卡挑戰中能依據情況調整策略。遊戲畫面色彩鮮明,並搭配漫畫風格的音效文字,如「JAB!」「WHIZ!」,讓每一次攻擊、閃避或事件發生時都像置身於動態漫畫之中,增加了遊戲的趣味性與臨場感。

《GOBBLE》的誕生源自日本一軟體每年舉辦的內部創意比賽「日本一企劃祭」,由入社第二年的新進員工提出構想並擔任開發責任人。這家公司過去亦透過該活動孕育出多款新IP,如《htoL#NiQ -ホタルノニッキ-》《夜廻》《嘘つき姫と盲目王子》等,因此《GOBBLE》延續創新的傳統。遊戲自公開以來便受到玩家與媒體的高度期待,因其結合2D平台動作、戰略性戰鬥以及漫畫式敘事的設計,成功將傳統動作遊戲玩法與新奇創意融合。

總體而言,《GOBBLE》是一款充滿創意和個性化的橫向捲軸動作遊戲,它以黑暗幽默與漫畫風格的呈現方式,讓玩家在快速平台動作與策略性戰鬥之間取得平衡。角色之間生動的互動、吸收敵人能力的獨特機制以及引人入勝的故事,使其不僅是一款新穎的遊戲作品,也是一場視覺與操作兼具的冒險體驗。

GOBBLE is a side-scrolling action game developed by Nippon Ichi Software, Inc., scheduled for release on September 24, 2026, for the Nintendo Switch and PS5. The game is built around 2D platforming action but incorporates a unique “devour enemies to grow stronger” mechanic, setting it apart from traditional platformers. Visually, the game features cartoon-style graphics with a dark pop-art aesthetic, expressive character animations, and dynamic comic-style cutscenes that create an immersive experience for players.

The story is set in a world that has returned to peace after the defeat of the demon king. The protagonist, Rute, is a brave young boy who becomes separated from his family after a sudden monster attack. Determined to find them, Rute encounters Kamael, a bird-like monster who can speak human language. Kamael serves not only as a guide but also as a weapon for Rute, capable of devouring other monsters to steal their powers, helping Rute grow stronger throughout his journey. As they venture together, they face an endless array of monsters and challenges, embarking on a dark yet humorous adventure. The dynamic interactions between Rute’s longing for his family and Kamael’s arrogant, gluttonous personality add emotional depth and charm to the story.

Gameplay emphasizes fast-paced reactions and strategic use of abilities. Players must skillfully control Rute to jump, dodge, and attack while using Kamael’s devouring power to absorb enemies’ abilities. Each type of monster provides different benefits, such as extra health or unique powers, allowing players to adapt their strategy for each stage. The game’s vivid visuals are complemented by comic-style onomatopoeia like “JAB!” and “WHIZ!” that appear with every attack, dodge, or event, making the gameplay feel like a living, interactive comic.

 

GOBBLE originated from Nippon Ichi Software’s annual internal creative competition, the “Nippon Ichi Planning Festival.” The project was conceived and led by a second-year employee taking on development responsibilities. The company has previously produced successful new IPs through this event, including htoL#NiQ -Hotaru no Nikki-, Yomawari, and The Liar Princess and the Blind Prince. GOBBLE continues this tradition of innovation, blending 2D platforming, strategic combat, and comic-style storytelling into a cohesive and fresh experience.

Overall, GOBBLE is a highly creative and distinctive side-scrolling action game. Its combination of dark humor, comic-inspired visuals, fast-paced platforming, and strategic combat offers a balanced and engaging experience. The lively character interactions, the unique mechanic of devouring enemies for power, and the captivating story make it not only an inventive game but also a visually and mechanically satisfying adventure.

遊戲畫面

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