惡魔殺戮惡魔:黃泉1984
《惡魔殺戮惡魔:黃泉1984》(モンキルデモン -黄泉1984-/Demon Kill Demon: Yomi 1984)是反烏托邦題材的地牢角色扮演遊戲,由Experience Inc.開發,預定於2026年5月28日在Nintendo Switch平台於日本發售,數位版定價3,900日圓,實體版價格則於2月中旬開放預購時公布。延續前作世界觀,再次帶領玩家踏入充滿絕望與道德掙扎的「黃泉」地下迷宮。
故事背景設定在1984年的日本,距離前作《黄泉ヲ裂ク華》所描繪的「地下探行士幽閉事件」已過去五年。原本潛伏於地下世界的黑暗再次甦醒,這一次的目標並非訓練有素的探險者,而是一群毫無準備的高中生。某天,「黃泉高中」的一整間教室突然被轉移至名為「黃泉」的異界地牢之中。面對未知怪物與崩壞空間,學生們唯一的生存手段,竟是將死亡同伴的屍體復活並作為戰力使用。這不是選擇,而是為了活下去不得不做出的殘酷決定。
本作在氛圍塑造上強調壓迫感與倫理衝突。與前作角色不同,這群少年少女並非自願踏入地底冒險的專業人士,而是被迫捲入災難的普通學生。官方釋出的視覺圖與片段顯示,劇情將延續Experience一貫的沉重敘事風格,描繪角色在極端環境下的心理崩潰、信任破裂與生存抉擇。可以預期,本作將以更加殘酷的方式逼迫角色面對人性與犧牲的課題。
在系統方面,採用經典日系地牢RPG架構。探索部分為第一人稱視角的3D方格迷宮移動方式,需在封閉空間中逐步踏破地圖。戰鬥則採用正面視角的回合制系統,隊伍編制最多6名成員。延續前作特色,可能保留能在單一回合內大幅強化全隊能力的「變電」指令,作為戰略核心之一。
最受矚目的新系統,是「利用戰鬥不能同伴」的機制。根據目前公開資訊,死亡角色不僅能被復活,甚至可能在戰術上發揮其他用途。這種將屍體納入戰鬥資源的設計,強化遊戲的反烏托邦核心概念,也可能帶來前所未見的策略分歧與道德張力。職業系統推測將沿用前作架構,名稱與定位相近,但或許會依新題材進行調整。
從市場定位來看,本作鎖定偏好硬派迷宮探索與黑暗敘事的核心玩家群體。Experience過往在地牢RPG領域累積穩定口碑,因此即便資訊尚未全面公開,仍引發類型愛好者關注。其獨特世界觀與極端題材,使《Demon Kill Demon: Yomi 1984》在眾多日系RPG中顯得格外鮮明。若系統深度與劇情張力能延續甚至超越前作,本作有潛力成為近年反烏托邦地牢RPG類型中的代表性作品。
Demon Kill Demon: Yomi 1984 (モンキルデモン -黄泉1984-) is a dystopian dungeon RPG developed by Experience Inc.. The game is scheduled for release in Japan on May 28, 2026, for the Nintendo Switch. The digital version is priced at 3,900 yen, while the physical edition’s price will be announced when pre-orders open in mid-February. The title revisits and expands upon the dark universe established in its predecessor.
Set in Japan in 1984, the story takes place five years after the “Underground Explorer Confinement Incident” depicted in 黄泉ヲ裂ク華. The darkness lurking within the subterranean world of Yomi has once again awakened. This time, however, the victims are not trained explorers but ordinary high school students. One day, an entire classroom from “Yomi High School” is suddenly transported into the hellish dungeon known as Yomi. Trapped in this reconstructed labyrinth of distorted architecture and monstrous threats, the students are forced into an unthinkable means of survival: reviving the corpses of their fallen classmates and using them as combat resources. It is not a choice—it is the only way to live.
The game’s tone emphasizes oppression, psychological strain, and moral conflict. Unlike the prepared adventurers of the previous installment, these protagonists are untrained teenagers thrust into catastrophe without warning. Promotional visuals suggest that the narrative will maintain Experience’s signature bleak storytelling style, exploring themes of despair, fractured trust, sacrifice, and the erosion of innocence under extreme conditions. The story is expected to push its young cast to their limits, presenting a harsh and emotionally intense journey.
In terms of gameplay systems, Demon Kill Demon: Yomi 1984 follows the classic Japanese dungeon RPG framework. Exploration is conducted from a first-person perspective within grid-based 3D labyrinths, requiring players to methodically map and traverse enclosed environments. Combat uses a traditional front-view, turn-based battle system with a party of up to six members. A returning mechanic similar to the previous title’s “Overcharge” (tentatively referred to as “Henden”) is expected, allowing players to significantly boost party performance for a single turn, adding strategic depth to encounters.
The most striking new feature is the system that utilizes incapacitated or fallen allies. According to currently available information, defeated characters can be revived and potentially used in additional strategic ways beyond simple resurrection. This mechanic reinforces the game’s dystopian themes and may introduce unprecedented tactical decisions intertwined with ethical tension. The class system is likely to retain similar roles and naming conventions from the previous game, though adjustments may reflect the new setting and narrative direction.
From a market perspective, the title is aimed at core players who appreciate hardcore dungeon exploration and dark, narrative-driven RPG experiences. Experience has built a solid reputation within the dungeon RPG niche, generating anticipation among genre enthusiasts despite limited pre-release information. With its distinctive worldbuilding and uncompromising premise, Demon Kill Demon: Yomi 1984 stands out among modern Japanese RPGs. If its mechanical depth and narrative intensity meet or surpass expectations set by its predecessor, it has the potential to become a notable entry in the dystopian dungeon RPG genre.
運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元
貨到付款外加30元手續費
外島及大陸地區運費另計
付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)
貨到付款:本站採用黑貓宅急便貨到付款
其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款
-
惡魔殺戮惡魔:黃泉1984
- 定 價: 9,680円
- 售 價: 0.00
- 庫存量: 0 套
- 已賣出: 0 套
人氣指數: 0.1 / 6 顆星 -
鋼彈無雙3 Best版
- 定 價: 3,909円
- 售 價: 0.00
- 庫存量: 0 套
- 已賣出: 0 套
人氣指數: 0.6 / 6 顆星 -
十三號星期五
- 定 價:
- 售 價: 0.00
- 庫存量: 0 套
- 已賣出: 0 套
人氣指數: 0 / 6 顆星