秋葉原迷蹤

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日文名稱:
英文名稱:AKIBA LOST
類別:電視遊樂器
定價:6,480円
分級1/發行日期: 全年齡 2026-09-17
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遊戲內容

《秋葉原迷蹤》(AKIBA LOST)是以日本次文化聖地「秋葉原」為舞台的真人演出多視角懸疑冒險遊戲,由IzanagiGames攜手日本電視台(NTV)與AX-ON聯合製作,預計於2026年推出。延續IzanagiGames在《死亡成真》(Death Come True)中所建立的「電影化遊戲」風格,融合真人影像、群像劇敘事與高度互動的選擇系統,打造一部介於影視與遊戲之間的長篇懸疑作品。

故事的起點來自十三年前一樁震撼秋葉原的懸案。當年,有六名少女在這座城市神秘失蹤,事件被稱為「秋葉原的神隱」。多年過去,真相始終未明。在一年一度的遊戲展上,曾被譽為「天才遊戲創作者」的新城大輝,突然高調宣布將以這起真實事件為題材,開發一款真人遊戲《AKIBA LOST》。這個決定不僅撼動業界,也再次喚醒被時間掩埋的傷痕。然而,就在發表會結束後,詭異的失蹤事件竟再度發生,原本只存在於企劃書中的虛構故事,開始一點一滴侵蝕現實世界。

新城所集結的演出成員,正是象徵秋葉原多元次文化的六名女性。她們分別是女僕咖啡廳店長、也是新城妹妹的新城葵;活躍於小型舞台、渴望成名的地下偶像長門心音;以獨特視角書寫秋葉原的美食專欄作家黑須萌;在神田明神服務、內心深信神明存在的巫女神保千尋;長年以經典角色活躍於秋葉原街頭的角色扮演者遊佐若菜;以及身兼遊戲公司設計師與人氣實況主的倉橋佑季美。她們原本只是「被選中出演遊戲的人」,卻在現實中逐漸成為命運的當事者。一通警告電話,以及葵的失蹤,正式揭開恐怖的序幕——「停止開發這款遊戲,否則悲劇將再次上演。」

在劇情推進上,採用群像劇結構,玩家不只扮演新城大輝,而是能在他與六位女性角色之間自由切換,從不同立場與視角拼湊真相。每個人都背負著各自的過去與秘密,也與十三年前的事件存在或深或淺的連結。隨著故事展開,將逐步發現,新城選擇以這起悲劇製作遊戲,並非單純的創作衝動,而是與他失蹤的親人,以及無法放下的內疚緊密相連。這趟追尋真相的過程,同時也是一場對創作倫理、記憶與傷痛的殘酷拷問。

在操作與玩法上,這是Zapping式冒險遊戲,核心體驗在於「角色切換」與「選擇」。可以在同一時間軸中切換不同角色,體驗同一事件在不同人眼中的樣貌。一名角色所做出的選擇,往往會在另一名角色的故事中產生連鎖影響,甚至改變對方的命運走向。選擇系統並非單純的分歧對話,而是深度影響整體敘事結構,通往多種不同結局。誰能生還、誰會消失、真相是否能被揭開,全都取決於玩家的判斷。

同時引入360度視角攝影系統,讓玩家以角色第一人稱環顧場景,彷彿親身站在秋葉原的街頭、咖啡廳或神社之中。這種沉浸式演出強化真人影像的臨場感,使每一次對話、每一個細微表情,都成為解謎與推理的重要線索。透過探索、對話與選擇,玩家將逐步逼近十三年前「秋葉原的神隱」真相。

《秋葉原迷蹤》不只是懸疑遊戲,更是一封寫給秋葉原的情書。它描繪這座城市的光鮮與陰影,將女僕文化、偶像、COSPLAY、神社信仰與遊戲產業交織在同一個故事之中。在虛構與現實的邊界逐漸模糊之際,最終能否阻止悲劇重演,並為失蹤的少女們帶來答案,將由玩家親手決定。

AKIBA LOST is a live-action, multi-perspective mystery adventure game set in Akihabara, Japan’s iconic hub of subculture. Developed by IzanagiGames in collaboration with Nippon Television (NTV) and AX-ON, the game is scheduled for release in 2026. Building on the “cinematic game” style established in IzanagiGames’ Death Come True, the project blends live-action footage, ensemble drama storytelling, and a highly interactive choice-driven system to create a long-form suspense narrative that exists at the boundary between film and video games.

 

The story begins with an unresolved incident that shocked Akihabara thirteen years ago. At the time, six girls mysteriously vanished within the city, a case that came to be known as “The Kamikakushi of Akihabara.” Years passed, yet the truth was never uncovered. At an annual game expo, Daiki Arashiro—once celebrated as a “genius game creator”—suddenly makes a bold announcement: he will develop a live-action game titled AKIBA LOST, based directly on this real-life tragedy. The declaration sends ripples through the industry and reopens wounds long buried by time. However, shortly after the announcement, a series of strange disappearances begins to occur once again. What was meant to be a fictional project on paper slowly starts to seep into reality.

The cast assembled by Arashiro consists of six women who each represent a different facet of Akihabara’s diverse subcultures. They include Aoi Arashiro, his younger sister and the manager of a maid café; Kokone Nagato, an underground idol performing at small live venues and yearning for fame; Moe Kurosu, a food columnist who documents Akihabara through her own distinctive lens; Chihiro Jimbo, a shrine maiden serving at Kanda Myojin who holds a deep faith in the gods; Wakana Yusa, a cosplayer long active on Akihabara’s streets as a beloved classic character; and Yukimi Kurahashi, a game company designer who is also a popular game streamer. At first, they are merely “performers chosen for a game,” but in the real world they gradually become entangled as participants in a shared fate. A threatening phone call, followed by Aoi’s sudden disappearance, marks the true beginning of the horror: “Stop developing this game, or the tragedy will happen again.”

Narratively, the game adopts an ensemble drama structure. Players do not control only Daiki Arashiro, but can freely switch between him and the six female characters, piecing together the truth from multiple perspectives and positions. Each character carries her own past and secrets, and each is connected—directly or indirectly—to the incident from thirteen years ago. As the story unfolds, it becomes clear that Arashiro’s decision to turn this tragedy into a game is not merely a creative impulse, but is deeply tied to his missing family member and the guilt he has never been able to let go of. The pursuit of truth thus becomes a merciless examination of creative ethics, memory, and lingering trauma.

In terms of gameplay, AKIBA LOST is a Zapping-style adventure centered on character switching and player choice. Players can move between different characters within the same timeline, experiencing how the same events appear through different eyes. A decision made by one character can trigger a chain reaction in another’s storyline, potentially altering that person’s fate entirely. The choice system goes far beyond simple branching dialogue, instead reshaping the overall narrative structure and leading to multiple possible endings. Who survives, who disappears, and whether the truth is ultimately revealed all depend on the player’s judgment.

The game also introduces a 360-degree viewpoint filming system, allowing players to look around environments from a first-person perspective. This creates the sensation of actually standing on the streets of Akihabara, inside cafés, or within shrines. The immersive presentation heightens the realism of the live-action footage, turning every line of dialogue and every subtle facial expression into a vital clue for investigation and deduction. Through exploration, conversation, and choice, players gradually draw closer to the truth behind the “Kamikakushi of Akihabara.”

Ultimately, AKIBA LOST is more than a mystery game—it is a love letter to Akihabara itself. It portrays both the brilliance and the shadows of the city, weaving together maid culture, idols, cosplay, shrine faith, and the game industry into a single narrative. As the boundary between fiction and reality begins to blur, whether the tragedy can be prevented from repeating itself—and whether answers can finally be given to the missing girls—rests entirely in the player’s hands.

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