武裝馬鈴薯 Nintendo Switch 2 Edition 下載版

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日文名稱:
英文名稱:Brotato Nintendo Switch 2 Edition
類別:電視遊樂器
分級1/發行日期: 普通級 2026-04-00
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遊戲內容

《Brotato》是節奏極快、風格鮮明的俯視角競技場射擊Roguelite遊戲,由獨立團隊Blobfish開發,於2023年6月23日在Steam平台推出,預計於2026年Switch下載版推出。以極具反差感的設定聞名,玩家並非操控英雄或士兵,而是一顆外表樸實、實力卻異常誇張的馬鈴薯,在異形星球上展開一場場高密度的生存戰鬥。整體畫面採用簡潔卻清晰的卡通風格,搭配密集的敵人潮與爽快的打擊回饋,讓人一眼就能感受到其核心設計目標:短時間內帶來高度刺激與重玩價值。

在劇情設定上,並不追求複雜的敘事,而是以簡單卻帶點幽默感的背景作為遊戲動機。來自馬鈴薯世界的太空船墜毀在充滿異形的星球上,所有同伴幾乎全數罹難,只有Brotato奇蹟般地生還。身為唯一能同時揮舞六把武器的馬鈴薯,他必須在四面楚歌的環境中撐過一波又一波敵人攻勢,直到救援抵達。這樣的設定雖然輕描淡寫,卻成功替不斷重複的生存挑戰賦予合理動機,也讓整體氛圍在緊張之餘保有一絲荒謬趣味。

操作與玩法是最核心的魅力所在。採用俯視角競技場設計,角色會在小型地圖中持續移動,敵人則從四面八方湧現。武器預設為自動攻擊,不需要手動射擊,但必須專注於走位與瞄準方向,確保攻擊能有效命中敵人,同時閃避傷害。每一局遊戲會由多個短暫的敵襲浪潮組成,每波約持續20到90秒不等,在有限時間內擊敗越多敵人、存活到最後,是唯一目標。

擊敗敵人後會掉落素材與經驗值,升級時可以從隨機提供的能力中選擇強化方向,例如提升傷害、攻擊速度、暴擊率、生命值或幸運值等。關卡間的商店則提供大量武器與道具,逐步構築出屬於自己的打法風格。遊戲最具代表性的設計之一,是能同時裝備最多六把武器,無論是近戰刀具、遠程槍械、火焰噴射器,甚至是法杖或石頭,都能混搭使用,形成截然不同的戰鬥節奏。再加上大量角色變體,每個角色都有獨特的能力修正,讓單手操作流、極限輸出流、高幸運流或偏法師型的構築都能成立,使每一局體驗都充滿變數。

此外,也提供本地合作模式,最多可支援四名玩家同時遊玩,讓原本就混亂的戰場更加熱鬧。輔助功能的加入,可以自由調整敵人的生命值、傷害與速度,降低挫折感,也讓不同程度的玩家都能找到適合自己的難度區間。

在市場評價方面,自推出以來獲得相當亮眼的口碑,特別是在喜愛Roguelite與競技場射擊的玩家族群中廣受好評。玩家普遍肯定其操作直覺、節奏明快,以及極高的重玩性,認為它成功抓住「短時間內獲得爽快感」的核心樂趣。豐富的角色與道具組合,讓每一局都充滿實驗與驚喜,也使遊戲即使長時間遊玩仍不易感到乏味。不過,也有少數玩家指出,在視覺變化與關卡場景上相對單一,長期下來可能略顯重複,但整體仍不影響其作為一款高完成度獨立作品的地位。

整體而言,《Brotato》是以玩法為王、設計取向非常明確的Roguelite競技場射擊遊戲。它用看似荒謬的馬鈴薯主角,包裝出紮實又耐玩的戰鬥系統,將操作、構築與運氣巧妙融合。對於喜歡高節奏、生存挑戰與反覆嘗試不同玩法組合的玩家來說,這無疑是一款輕鬆上手、卻極具黏著力的佳作。

Brotato is a lightning-fast, highly distinctive top-down arena shooter roguelite developed by the indie team Blobfish. It launched on Steam on June 23, 2023, with a Nintendo Switch digital release planned for 2026. The game is best known for its strong sense of contrast: instead of controlling a hero or soldier, players take on the role of an unassuming-looking potato whose combat power is absurdly exaggerated, fighting through dense survival battles on an alien planet. Visually, the game adopts a clean yet readable cartoon style. Combined with overwhelming enemy swarms and satisfying hit feedback, it immediately communicates its core design goal—delivering intense excitement and high replay value within short play sessions.

 

In terms of narrative, the game does not aim for complex storytelling. Instead, it provides a simple, slightly humorous premise to motivate the action. A spaceship from the potato world crashes on a planet infested with aliens, killing nearly all of its crew. Brotato miraculously survives as the sole remaining potato, uniquely capable of wielding up to six weapons at once. Trapped in a hostile environment, he must endure wave after wave of enemy assaults until rescue arrives. While the setup is lightly sketched, it effectively gives purpose to the repetitive survival challenges and maintains a tone that balances tension with a touch of absurd humor.

The controls and gameplay form the heart of the experience. Using a top-down arena design, the character constantly moves within compact maps while enemies pour in from all directions. Weapons fire automatically, eliminating the need for manual shooting, but players must focus on positioning and aiming direction to ensure attacks land effectively while avoiding damage. Each run consists of multiple short enemy waves, typically lasting between 20 and 90 seconds. The sole objective is to survive and defeat as many enemies as possible within the limited time.

Defeated enemies drop materials and experience points. Upon leveling up, players choose from randomly offered upgrades, such as increased damage, attack speed, critical chance, maximum health, or luck. Between waves, shops provide a wide variety of weapons and items, allowing players to gradually shape their own combat style. One of the game’s most iconic design features is the ability to equip up to six weapons simultaneously. Melee blades, ranged firearms, flamethrowers, staves, and even rocks can all be mixed together, creating vastly different combat rhythms. Coupled with numerous character variants—each with unique stat modifiers—builds such as one-handed setups, extreme damage-focused playstyles, high-luck builds, or mage-like configurations are all viable. As a result, every run feels unpredictable and fresh.

The game also includes a local co-op mode supporting up to four players, making the already chaotic battlefield even more lively. Accessibility options allow players to freely adjust enemy health, damage, and speed, reducing frustration and ensuring that players of different skill levels can find a comfortable difficulty setting.

In terms of market reception, Brotato has earned very strong reviews since its release, particularly among fans of roguelites and arena shooters. Players frequently praise its intuitive controls, brisk pacing, and exceptionally high replayability, noting that it perfectly captures the joy of quick, satisfying gameplay sessions. The rich combinations of characters and items encourage experimentation and surprise, keeping the experience engaging even over long periods of play. Some players have pointed out that visual variety and stage environments are relatively limited and may feel repetitive over time, but this criticism does little to diminish the game’s status as a highly polished indie title.

Overall, Brotato is a roguelite arena shooter with a clear, gameplay-first design philosophy. By wrapping a solid and replayable combat system in the absurd concept of a potato protagonist, it skillfully blends player skill, build crafting, and luck. For players who enjoy fast-paced action, survival challenges, and repeatedly experimenting with different build combinations, Brotato stands out as an accessible yet highly addictive experience.

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