光輪:希望的翅膀

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日文名稱:オレオール キボウのツバサ
英文名稱:Aureole - Wings of Hope
類別:電視遊樂器
定價:4,400円
分級1/發行日期: 輔12級 2026-04-09
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遊戲內容

《光輪:希望的翅膀》(Aureole – Wings of Hope)是Team Stargazers開發、JanduSoft 發行的高速物理平台動作遊戲,於2025年5月15日在Steam與多平台推出,2026年4月9日在PS5發售。以「速度」、「物理慣性」與「天界冒險」為核心概念,將傳統的2D橫向捲軸平台遊戲帶往更具速度感、難度更高的全新境界。玩家將跟隨Ramila與 Ryleth這對天使搭檔,在破碎的天界中展開一場爭奪家園的高速復國之旅。

故事從天界的和平被惡魔軍團打破開始。被放逐數百年的惡魔勢力再度集結,自稱為惡魔之王的拉澤爾帶領著更為強大的軍隊回歸,試圖徹底奪取天界的主權。在入侵的混亂之中,天使Ramila與Ryleth受到攻擊,從天國墜落至凡間。然而意外的命運轉折也隨之發生:Ryleth在墜落時化為光輪(Halo)的形態,成為依附在Ramila身邊的力量源泉。為了奪回家園、阻止惡魔王的擴張,Ramila 必須與化身光輪的夥伴共同踏上一段由天空延伸至雲端之上的冒險旅程。

主要的操作完全圍繞「光輪」展開,不同於傳統平台遊戲依靠角色跳躍與奔跑,Ramila的移動核心在於操控光輪的物理動能。必須熟悉三種主要動作:以特定方向擲出光輪、讓光輪垂直墜落以改變軌跡,以及蓄力後進行衝刺般的加速推進。這組設計看似簡單,卻蘊含高度的技巧性,每一次投擲的角度、力道與時機都會影響Ramila是否能在空中維持流暢動能、是否能以極限速度通過關卡。遊戲關卡本身也以「速度」為主題構築,從天界遺跡、雲端神殿到漂浮的荒野都有細緻的物理路線設計,要求玩家反覆嘗試、精準控制,以達成如音速般滑翔的快感。

整體視覺風格明亮、色彩強烈,營造出介於幻想與神話之間的天界氛圍。角色造型與場景以卡通渲染呈現,輔以輕快又充滿節奏感的配樂,讓玩家在高速移動中能更沉浸於流暢的動作節奏。遊戲本身也提供豐富的重玩動機,包括追求更快通關時間的全球排行榜、隱藏在關卡深處的收藏品、與隨著生物群落改變而逐漸提升難度的關卡挑戰。

儘管玩法創新,難度也因此成為玩家間最多討論的焦點。許多關卡後期需要幾乎完美的光輪軌跡操作才能通過,對習慣輕鬆平台遊戲的玩家而言會是一大門檻。不過遊戲提供了部分輔助設定,如調整遊戲速度等方式,讓技術門檻稍微降低。熱愛高難度平台挑戰的玩家則普遍對遊戲的速度感與物理操作讚譽有加,認為遊戲雖硬核但極具成就感,是近年最具「手感記憶點」的動作平台作品之一。

在市場評價上,因其創新的操控方式而備受注目。評論認為,它在平台遊戲中提出了一條少見的物理操作道路,強調節奏感、精準度與高速反應,成功讓動作平台類型呈現出不同於傳統跳台遊戲的風貌。畫面風格討喜、配樂充滿活力,加上相對親民的定價,使其在獨立遊戲市場中有著不錯的口碑。缺點主要集中在難度設計偏硬與上手時間較長,但對於願意投入練習的玩家來說,它能提供極高的爽快感與成就感。

總結來說,《光輪:希望的翅膀》是將天界幻想、物理加速度與高難度動作結合在一起的獨特平台遊戲。它要求玩家在速度與控制之間取得平衡,也讓每一次成功的連續動作都化為純粹的遊戲快感。Ramila與化身光輪的Ryleth共同追尋家園的旅程,讓整體冒險兼具情感、挑戰性與視覺魅力。對喜愛速度平台遊戲、追求操作極限或想體驗與眾不同玩法的玩家而言,本作無疑是一場值得嘗試的高速天界之旅。

Aureole – Wings of Hope is a high-speed physics-based platformer developed by Team Stargazers and published by JanduSoft. It launched on Steam and multiple platforms on May 15, 2025, and was released on PS5 on April 9, 2026. Built around the core concepts of speed, physical momentum, and celestial adventure, the game pushes traditional 2D side-scrolling platforming into a faster and more challenging new realm. Players follow the angelic duo Ramila and Ryleth as they embark on a rapid, sky-soaring journey to reclaim their homeland in a shattered heavenly world.

 

The story begins as the peace of the celestial realm is broken by the return of the demon army. After centuries of exile, the demonic forces reunite under the command of Lazel, the self-proclaimed Demon King, who returns stronger than ever and aims to seize full dominion over the heavens. Amid the chaos of the invasion, Ramila and Ryleth are attacked and fall from the heavens to the mortal world. During the fall, an unexpected twist occurs—Ryleth transforms into a halo, becoming a source of power that remains at Ramila’s side. To reclaim their homeland and stop the Demon King’s expansion, Ramila must journey together with her halo-bound companion across floating ruins and cloud-woven landscapes back toward the celestial realm.

The game’s core controls revolve entirely around the halo. Unlike traditional platformers driven by running and jumping, Ramila’s movement depends on manipulating the halo’s physical momentum. Players must master three primary actions: throwing the halo in specific directions, dropping it vertically to alter its trajectory, and charging it to unleash high-speed dashes. While these mechanics seem simple, they contain a high degree of technical depth—every throw’s angle, force, and timing affects whether Ramila can maintain smooth aerial momentum and whether she can clear stages at extreme speeds. The level design itself revolves around the theme of speed, featuring intricate physical routes across celestial ruins, cloud temples, and floating wilderness areas that challenge players to refine their movements repeatedly for the satisfying sensation of sonic-fast gliding.

The game adopts a bright and vivid art style that creates a heavenly atmosphere blending fantasy and mythology. Characters and environments are presented with a stylized, cel-shaded look, and the energetic, rhythmic soundtrack enhances the pacing of high-speed traversal. The game also offers strong replayability, including global leaderboards for faster completion times, hidden collectibles buried in each stage, and challenges that increase in difficulty as players progress through diverse biomes.

Despite its innovative mechanics, the difficulty has become one of the most discussed aspects of the game. Many later levels require near-perfect halo trajectory control, which can be daunting for players accustomed to more relaxed platformers. However, the game does include accessibility options—such as adjusting gameplay speed—to help lower the technical barrier. Players who enjoy hardcore platforming generally praise the game’s sense of speed and its momentum-driven mechanics, viewing it as a demanding yet rewarding title and one of the most memorable action-platformers in recent years.

In terms of market reception, the game stands out due to its inventive control scheme. Critics note that it introduces a rare physics-based approach within the platformer genre, emphasizing rhythm, precision, and rapid reaction—successfully setting itself apart from more traditional jump-focused games. Its appealing visuals, lively soundtrack, and accessible price point have earned it positive recognition within the indie gaming community. The main criticisms point to its steep difficulty and longer learning curve, but for players willing to commit to practice, it offers a strong sense of satisfaction.

In summary, Aureole – Wings of Hope is a distinctive platformer that blends celestial fantasy, physical acceleration, and high-difficulty action. It challenges players to balance speed and control, turning every successful sequence of movements into pure gameplay exhilaration. The journey of Ramila and halo-bound Ryleth brings together emotion, challenge, and visual charm. For fans of fast platformers, precision mechanics, or unique gameplay concepts, this high-speed heavenly adventure is unquestionably worth experiencing.

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