自我迷失

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日文名稱:Selfloss
英文名稱:Selfloss
類別:電視遊樂器
定價:5,280円
分級1/發行日期: 輔導15級 2026-02-19
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遊戲內容

《自我迷失》(Selfloss)是充滿情緒深度與儀式主題的敘事冒險遊戲,由Goodwin Games開發,於2024年9月5日在Steam上推出,Switch數位版在2026年2月19日發售。以斯拉夫及冰島神話為靈感,構築出一個以「鯨魚崇拜」為信仰核心的奇幻世界。主角是年邁的治療師Kazimir,踏上一段跨越陸地與海洋的漫長旅程,尋找能治癒「靈魂之傷」的古老儀式,也在旅途中面對人類的悲傷、失去與自我救贖。

故事的核心圍繞「自我迷失儀式」——一種能夠治療失去摯愛者心靈創傷的古老典禮。世界正被名為「瘴氣(Miasma)」的神秘力量侵蝕,它扭曲生物、腐蝕土地,並使居民陷入無法愈合的情緒傷痛。Kazimir作為治療師,既是旁觀者也是受害者,他自己也背負著深刻的靈魂創傷。這趟旅程既是為了拯救世界,也是為面對自身的傷痛。

在遊戲中,會遇到許多深具象徵意義的角色,包括被悲痛束縛的母親、因悔恨而拒絕前行的漁夫、與希望之光漸行漸遠的村民。每個角色都有自己與瘴氣糾纏的故事,必須透過Kazimir的治療方式,協助他們找回面對生活的力量。整體敘事節奏緩慢卻細膩,以柔和的音樂與象徵寓意強烈的畫面,呈現一段如哀歌般的旅程。

最鮮明的特色在於「魔法法杖」 的設計。這支法杖不僅是戰鬥武器,更是故事與謎題的核心。可同時或獨立操控Kazimir與法杖,展現出類似「一心二用」的遊戲體驗。法杖的強烈光芒能驅逐瘴氣所生成的怪物,也能用於觸發裝置、照亮道路或清除腐化地面。如何掌握法杖的操作並善用其多種用途,是在解謎與戰鬥中成功的關鍵。

探索方式結合陸地與海洋,地圖呈現開放但富有導向感的結構。能乘著小船穿越風暴、漩渦與蜿蜒河道,而船隻正是由法杖的光能所驅動。水域探索的設計帶有冥想般的平靜感,偶爾穿插瘴氣襲擊與海獸幻象,使旅程在沉靜與壓迫之間取得特殊的平衡。陸地部分則聚焦於與居民互動、解謎與執行儀式,讓玩家更深入理解這片受鯨神信仰庇佑的世界觀。

整個世界深受冰島地形啟發。冰冷海岸、迷霧、巨鯨骨架、黑沙灘與火山地貌交織而成,構築出具有神話壓力感的景象。遊戲中的鯨魚神話象徵著靈魂的重量、儀式與回歸,讓旅程不僅是治療他人,更是向內探索的過程。原聲帶由Arigto製作,以低沉弦樂與回響聲效打造出深刻的空靈氛圍,使Kazimir每一次迷失與找回方向都更加動人。

在操作上,採取流暢簡單的動作冒險方式,但核心挑戰來自於如何同時操作角色與法杖。需掌握移動、閃避、同時控制法杖的光束方向,並在危險的戰鬥中維持節奏,而在謎題階段則需利用法杖創造光源、觸發遠距機關或跨越地形。遊戲不以反應速度為重,而是要求玩家細心觀察環境,並在需要時冷靜地布置法杖的效果。

在市場評價方面,因其濃厚情緒敘事、詩意美學與獨特儀式主題受到玩家與評論界普遍好評。尤其是世界觀、視覺風格與配樂,被認為具有獨立遊戲界少有的藝術完整度。許多玩家讚賞其象徵性敘事與療癒主題,也有人認為遊戲節奏偏慢、操作需要適應,並非所有人都能在前期立刻投入。但整體而言,它被視為情感濃烈、風格鮮明、能夠打動內心的獨立佳作,適合喜愛沉浸式劇情與神話風格探索的玩家。

Selfloss is a narrative adventure game rich in emotional depth and ritualistic themes, developed by Goodwin Games. It launched on Steam on September 5, 2024, and its digital version for Nintendo Switch was released on February 19, 2026. Inspired by Slavic and Icelandic mythology, the game builds a fantastical world centered on a belief system of whale worship. The protagonist, an elderly healer named Kazimir, embarks on a long journey across land and sea in search of an ancient ritual capable of healing the “wound of the soul,” while also confronting human sorrow, loss, and personal redemption.

 

At the heart of the story lies the Selfloss Ritual—an ancient ceremony meant to heal the emotional scars of those who have lost loved ones. The world is being consumed by a mysterious force known as Miasma, which distorts creatures, corrupts the land, and traps its inhabitants in wounds that cannot naturally heal. As a healer, Kazimir is both an observer and a sufferer, carrying a profound soul wound of his own. His journey is not only an effort to save the world but also a confrontation with his personal grief.

Throughout the game, players encounter many symbolically meaningful characters: a mother bound by grief, a fisherman paralyzed by regret, and villagers whose hope is slowly fading. Each individual has their own story intertwined with the Miasma, and it is through Kazimir’s healing that they regain the strength to face life again. The narrative unfolds with a slow yet delicate rhythm, accompanied by gentle music and visuals loaded with symbolic imagery, creating a journey that feels like a mournful, poetic elegy.

One of the game’s most distinctive features is the design of the magical staff. The staff is not only a combat tool but also the central element of the story and puzzle-solving. Players can control Kazimir and the staff either simultaneously or independently, creating a unique “dual-control” gameplay experience. The staff’s radiant light repels monsters born from the Miasma and is used to activate mechanisms, illuminate paths, or cleanse corrupted terrain. Mastering the many uses of the staff is crucial to succeeding in both puzzles and combat.

Exploration blends land and sea in a map that feels open yet gently guided. Kazimir can travel by small boat through storms, whirlpools, and winding rivers—his boat powered entirely by the light of his staff. The water exploration carries a meditative calm, occasionally broken by Miasma attacks or spectral sea creatures, striking a delicate balance between tranquility and tension. On land, the gameplay focuses on interacting with locals, solving puzzles, and performing rituals, allowing players to better understand this whale-god–blessed world.

The entire realm draws heavily from Icelandic landscapes. Frozen coastlines, fog, giant whale bones, black-sand beaches, and volcanic formations intertwine to create an environment that feels mythic and weighty. The game’s whale mythology symbolizes the weight of the soul, ritual purification, and the concept of return. The journey becomes not only one of healing others but also a profound exploration inward. The soundtrack, composed by Arigto, uses deep strings and echoing soundscapes to create an ethereal atmosphere, making every moment of Kazimir’s loss and rediscovery even more moving.

In terms of gameplay, Selfloss adopts smooth, accessible action mechanics, but the main challenge lies in controlling both the character and the staff simultaneously. Players must master movement, dodging, and aiming the staff’s beam while keeping steady during dangerous encounters. Puzzle sections require using the staff to generate light sources, activate remote mechanisms, or traverse environmental obstacles. The game does not emphasize reflexes but instead encourages careful observation and deliberate action.

In the market, Selfloss has received widespread praise from players and critics for its emotionally rich storytelling, poetic aesthetics, and unique ritualistic themes. Its world-building, visual direction, and soundtrack are regarded as artistically complete and rare among indie titles. While many players appreciate its symbolic narrative and healing themes, others note that the slow pacing and unique control system may take time to adjust to. Overall, it is widely regarded as a powerful, stylistically distinct indie gem—ideal for players who enjoy immersive storytelling and myth-inspired exploration.

遊戲畫面

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