魂斗羅 鐵血兵團
《魂斗羅 鐵血兵團》(Contra: Hard Corps)是科樂美於1994年在SEGA Mega Drive推出的橫向卷軸動作射擊遊戲,也是《魂斗羅》系列首次、也是唯一一次登上SEGA平台的作品。相較於前作《魂斗羅精神》(Contra Spirits / Contra III),本作在系統、角色、劇情結構上都做出大幅革新,被許多玩家視為Mega Drive上最具代表性的動作神作之一。
即便Mega Drive在旋轉與縮放效果上不如超級任天堂,依然展現出極高的技術力:大量關卡演出、快速流暢的速度感、極具張力的Boss多段變形,再加上FM音源特有的強烈音樂風格,使其雖然屬於系列中的異色作品,卻成為玩家口碑中不可忽視的經典。
故事設定在西元2641年,距離《魂斗羅精神》中“異形戰爭”落幕已有五年。戰後世界因科技快速躍進與資源集中,治安急速惡化,基因工程與機械改造也催生出新型態的重度犯罪。為了對抗這些威脅,政府成立了精英特務部隊「魂斗羅部隊(Hard Corps)」。就在聖誕夜,軍方城市防衛系統突然遭到駭入,大量無人機動兵器暴走,對民眾造成大規模破壞。魂斗羅部隊奉命前往處理,但在平息暴動的同時,他們也發現軍事實驗室保存的異形細胞被神秘勢力奪走。
主謀正是兩年前發動政變失敗、失蹤已久的英雄——巴哈姆特上校(Colonel Bahamut)。他與瘋狂學者曼德雷克博士合作,企圖利用異形細胞創造生化兵器,藉此再次挑戰世界的權力架構。四名隊員追查背後的陰謀,隨路線不同迎來全然不同的劇情走向。有些結局甚至會由巴哈姆特親自邀請玩家成為叛徒,共同統治世界,讓故事呈現出系列前所未見的多重發展。
雖然依然保留系列傳統的「八方向自由射擊」與高速橫向動作設計,但《鐵血兵團》在玩法與節奏上可說是全面升級。一開始可從四名主角中選擇其一,每人擁有四種專屬武器,同樣的武器道具在不同角色手中會呈現完全不同的效果。這使得本作不像前作僅有“武器不同火力不同”那麼簡單,而是變成具有強烈個性化的武裝戰術系統。
角色除了跳躍、射擊、武器切換之外,還加入全新的「滑行(Sliding)」動作。滑行期間玩家完全無敵,能穿越子彈與敵人,成為本作最重要的生存技巧。另一項革新是玩家可隨時切換「固定射擊姿勢」與「移動射擊姿勢」,這讓攻防策略更加靈活。同時取消系列慣用的“一擊必殺”規則,改為每條命具有三格血量(美版刪除此設計,維持高難度)。掉落深坑也不會立刻死亡,而是扣除生命值後重新站起。這些設定使遊戲更適合針對各角色反覆攻略,也讓角色間的性能差異更容易被玩家體驗。
但最令本作經典化的,是其多重路線與六種結局。需要在關鍵劇情中做出選擇,導致後續完全不同的關卡與最終敵人。每次選擇都會揭開新的劇情片段,讓本作的耐玩度大幅提高。四名角色各自特性鮮明:
雷·帕瓦德(Ray Poward):出身貧民窟的青年,前不良少年。各項能力平均、操作手感平衡,是最適合初學者的角色。他的武器組合偏向穩定輸出,不過缺乏貫穿型攻擊。
希娜·愛特蘭芝(Sheena Etranzi):系列首位女性主角,擅長游擊作戰。武器組合技術性高,可在遠距離與火力控制上展現優勢。她的攻擊節奏靈活,是高技巧玩家的最愛。
布萊德·方(Brad Fang):基因與機械科技打造出的狼人改造兵,近身與火力最為凶猛。他的武器具備壓倒性火力與爆破性能,但攻擊方式較癖性,屬於上級玩家的挑戰。
布朗尼(Browny):體型嬌小的機器人,能二段跳並短暫滯空,視野高度較低但躲避性能極高。他的武器種類充滿創意,如迴旋的YO-YO或自動防護系統,是最具特色的玩法角色。四名角色差異極大,也讓玩家能以不同方式體驗遊戲。
雖然Mega Drive本身缺乏硬體級的縮放旋轉功能,但科樂美透過純軟體運算達到驚人的視覺效果。各種BOSS擁有多階段變形、複雜攻擊模式以及大面積的動態特效,令系列老玩家印象深刻。音樂部分更是FM音源的巔峰發揮,節奏強烈、曲風多變,至今仍被許多玩家評為Mega Drive最強BGM之一。
關卡設計跳脫以往線性流程,路線分歧提供不同的遊戲節奏。有的關卡充滿追逐戰與高速場景,有的則帶有戲劇化劇情演出。另外,也加入角色間的對話,使故事比以往更具敘事性。
當年在發售當時獲得高度讚賞,被認為是Mega Drive上技術力最高的動作遊戲之一。其多重結局、角色個性化武器系統以及高速動作演出,都讓它在系列中呈現非常獨特的存在。玩家普遍認為其難度偏高,尤其是北美版取消血量設定,使其成為整個系列難度頂峰之一。然而,正因為高難度與高自由度,本作也成為許多核心玩家心中的傳奇作品。此後它多次收錄於《魂斗羅合輯》中,2025年更在Nintendo Switch的Nintendo Classics服務中再度復刻。即便距今已三十年,《魂斗羅 鐵血兵團》依然被視為SEGA平台上不可或缺的歷史級名作。
“Contra: Hard Corps” (Japanese title: 魂斗羅 ザ・ハードコア; European title: Probotector) is the fourth main entry in Konami’s iconic Contra franchise, released in 1994 exclusively for the Sega Mega Drive/Genesis. It is the direct follow-up to Contra III: The Alien Wars on the Super Nintendo, yet it features a drastically different style, tone, and game structure, marking it as one of the most distinctive entries in the entire series.
Despite the Mega Drive’s hardware being inferior to the Super Nintendo in scaling and rotation capabilities, Konami’s development team pushed the system to its limits, crafting audiovisual presentation that rivaled, and in some scenes even exceeded, its Super Nintendo predecessor.
Story Overview
Set five years after the Alien Wars, humanity is recovering, but the world remains unstable. Population and resource concentration in undamaged regions causes surging crime, while rapid advances in genetic engineering and cybernetics have created new forms of extreme, technologically enhanced criminal threats.
To counter this, the government forms the Unified Military Special Task Force K-X, an elite unit made of top-tier soldiers. People nickname them the “Contra Hard Corps”, in honor of the heroes of the Alien Wars.
On Christmas Eve, A.D. 2641, a mysterious intrusion into the military’s automated defense system causes unmanned combat robots to rampage through the city. The Hard Corps—Ray, Sheena, Brad Fang, and Browny—are deployed to suppress the chaos. What appears to be a simple emergency soon reveals itself to be the beginning of a far larger conspiracy.
Alien cells stored in a federal laboratory are stolen during the incident. Eventually, the team uncovers that Colonel Bahamut, a celebrated hero of the previous war who attempted a coup two years earlier, is behind the plot. Working with rogue scientist Dr. Mandrake, Bahamut seeks to weaponize the alien cells and overthrow the world government.
The Hard Corps must stop his uprising, yet the player’s decisions throughout the game influence how the conflict ends. This title is the first in the series to introduce branching routes and multiple endings, resulting in six different conclusions.
Gameplay System
Compared to previous titles, “Contra: Hard Corps” introduces substantial innovations. Players choose from four unique characters, each equipped with four exclusive weapon types, creating very different playstyles. Before starting the campaign, players select their character, whose weapon properties and dialogue—along with story interactions—vary throughout the game.
Unlike the earlier Contra titles that relied on immediate one-hit deaths, the Japanese version introduces three life segments per life, allowing players to survive up to three hits before losing a life. The U.S. version, however, removes this system and reverts to the classic one-hit kill design, increasing the game’s notorious difficulty.
The control scheme is adapted to the Genesis controller. Bombs are no longer tied to player lives; instead, they must be collected in stages, preventing players from stockpiling “free clears” as in Contra III.
The game also introduces sliding, a move performed by pressing jump while crouching. During the slide, players are completely invincible, allowing them to dodge attacks or rush through danger zones.
Perhaps the most groundbreaking addition is the branching route system, where choices made during gameplay change the stages, progression path, bosses, and ultimately the ending. This gives the game unusually high replay value for a 2D action title of the era.
Despite the Mega Drive’s lack of hardware rotation or scaling, Konami implements these effects entirely in software, producing dynamic boss transformations, large multi-joint robotic enemies, and dramatic action sequences. The soundtrack, powered by the Mega Drive’s FM synthesizer, is widely praised; some players even regard it as the strongest soundtrack in the entire Contra franchise.
Character Introductions
Ray Poward
A blond, blue-eyed soldier raised in the slums. Former leader of a delinquent gang, Ray was recruited for his instinctive combat ability and calm battlefield awareness. He is the balanced, all-purpose character ideal for most players.
Sheena Etranzi
A fierce female warrior, skilled in guerrilla warfare and jungle combat. Her agility and versatile weapons make her comparable to Ray, but with slightly more technical handling.
Brad Fang
A genetically engineered cyborg with a wolf-like appearance. He specializes in raw power and close-range combat. His arsenal is the strongest among the team, but his abilities require higher skill to master.
Browny (CX-1-DA300)
A compact robot capable of hovering and double-jumping. Despite his small size, he is highly mobile and extremely effective for beginners due to his harder-to-hit profile and unique movement abilities.
Antagonists
Colonel Bahamut
Once a war hero, he attempted a coup and disappeared. He re-emerges with a plan to seize alien cells, create biological weapons, and overthrow the government. Depending on the path chosen, Bahamut may fight the player in multiple forms—or even attempt to recruit the player to his cause.
Deadeye Joe
A heavily augmented terrorist operative, one of the key antagonists who repeatedly clashes with the Hard Corps throughout different routes.
Game Features and Strengths
“Contra: Hard Corps” is celebrated for its extreme challenge, fast pacing, dramatic boss battles, and unprecedented stage variety. Each character’s weapons function entirely differently, giving players reasons to replay the campaign multiple times.
The branching storyline introduces six endings, from heroically saving the world to bizarre hidden finales. Elaborate dialogue sequences and character interactions add unexpected depth to the narrative.
Graphically, the game pushes the Mega Drive further than most titles of the era, demonstrating impressive rotation-like effects, large bosses, and rapid screen transitions. Musically, its aggressive FM soundtrack remains a fan favorite.
Because of its difficulty and hardware exclusivity, the game remained somewhat niche at first, but later gained cult-classic status. It was included in the Contra Anniversary Collection, and re-released in 2025 on Nintendo Switch through the Nintendo Classics service, reinforcing its reputation as one of the most unique and ambitious Contra titles ever created.
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