波西亞時光

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日文名稱:きみのまちポルティア
英文名稱:My Time At Portia
類別:電視遊樂器
定價:4,378円
人數:1 人
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遊戲內容

由重慶帕斯亞科技(Pathea Games)開發的《波西亞時光》,是一款在全球獲得高度評價的 3D 模擬經營遊戲。玩家常將它稱為「3D 版的《星露谷物語》」,或是《牧場物語》的現代精神延續作品。

背景設定在人類文明崩壞數百年之後,來到充滿海風氣息的小鎮「波西亞(Portia)」,繼承了父親留下的破舊工坊。主要目標是透過接取各種委託與製作任務,逐步振興工坊,同時協助小鎮發展成更繁榮的地方。雖然世界觀帶有末日後的設定,但整體畫面風格卻相當明亮、溫暖且療癒,小鎮外圍則保留古代文明遺跡,成為冒險與探索的重要區域。

與傳統農場模擬遊戲最大的不同,在於核心玩法聚焦在「工坊製作(Crafting)」系統。需要透過砍伐、採礦等方式取得資源,並製作熔爐、切割機、研磨機等各種設備,再一步步從簡單家具做到橋樑、供水系統等大型公共建設,直接影響城鎮發展。

探索部分則圍繞在古代遺跡。深入地下挖掘,不僅能取得礦石資源,還可能發現舊世界的科技零件或珍貴文物。城鎮中則有超過 50 位性格各異的 NPC,每位角色都有自己的日常行程與故事線,可以與他們建立友誼、約會、結婚,甚至離婚。戰鬥系統則主要存在於遺跡與地牢之中,雖然操作不算複雜,但仍包含 Boss 戰等挑戰內容。

最大魅力在於「改變世界的成就感」。當完成大型公共建設時,可以明顯看到小鎮產生變化,例如路燈亮起、新交通系統啟用等,帶來強烈的參與感。此外,遊戲也強調慢節奏的生活體驗,包含釣魚比賽、武鬥大會等節慶活動,讓玩家真正融入小鎮生活。同時也能自由選擇發展方向,例如專注工坊、農耕或畜牧等。

整體評價方面,內容極為豐富,主線通關約需 60 至 80 小時,耐玩度非常高。不同平台表現略有差異:PC 版體驗最穩定、更新也最即時;Switch 版雖具備攜帶優勢,但早期曾有讀取較久與掉幀問題(後續已有改善);手機版則針對觸控操作做了簡化,優化表現意外不錯。

總結來說,《波西亞時光》是一款「忙碌但療癒」的作品。雖然每天都在採集資源與趕訂單,但看著工坊逐漸擴張、小鎮一步步變得更繁榮,會帶來非常強烈的滿足感與療癒體驗。

如果意猶未盡,續作《沙石鎮時光(My Time at Sandrock)》則將舞台搬到沙漠城鎮,系統更進一步強化,並加入多人連線要素。

Developed by Pathea Games in Chongqing, My Time at Portia is a highly acclaimed 3D simulation and management game that has received strong praise worldwide. It is often described by players as a “3D version of Stardew Valley” or a modern successor to the Harvest Moon series.

 

The game is set hundreds of years after the collapse of human civilization. The protagonist arrives in the charming seaside town of Portia, inheriting a run-down workshop left behind by their father. The main goal is to rebuild and develop the workshop by fulfilling commissions, while also helping the town of Portia grow into a more prosperous community. Although the setting is post-apocalyptic, the visual style is colorful, warm, and uplifting. Outside the town, remnants of ancient civilization still remain, forming key areas for exploration and adventure.

Unlike traditional farming simulators, the core gameplay focuses on workshop crafting. Players gather resources by chopping wood and mining ores, then use machines such as furnaces, cutters, and grinders to produce various items. These range from simple furniture to large-scale infrastructure projects like bridges and water systems that directly improve the town.

Exploration also plays a major role. Players can enter ancient ruins to dig for resources, discover minerals, and uncover relics or technological artifacts from the old world. In addition, the town is populated with over 50 unique NPCs, each with their own daily routines and storylines. Players can build relationships with them, go on dates, marry, and even divorce. Combat is also present in ruins and dungeons, featuring simple but functional mechanics along with boss battles.

One of the game’s strongest features is its sense of progression and impact. When players complete large civic construction projects, they can actually see the town change—such as new lights turning on or new transportation systems being introduced. This creates a strong feeling of meaningful contribution. The game also emphasizes a slow, relaxing lifestyle, with various seasonal festivals such as fishing contests and martial arts tournaments that enhance immersion in town life. Players are also free to pursue different development paths, including farming, raising animals, and expanding their workshop in multiple directions.

In terms of reception, the game is praised for its massive content volume, with a typical playthrough of the main story taking around 60 to 80 hours, making it highly replayable and long-lasting. Platform performance varies: the PC version offers the smoothest experience with the most frequent updates, while the Nintendo Switch version is portable but historically suffered from longer loading times and frame rate drops, though these issues have improved over time. The mobile version is surprisingly well-optimized, with simplified controls designed for touch input.

Overall, My Time at Portia is a game that feels like “grinding, but happily so.” Although players spend a lot of time gathering materials and fulfilling orders, the steady growth of the workshop and increasing relationships with townspeople create a deeply satisfying and soothing experience.

A sequel worth noting is My Time at Sandrock, which moves the setting to a desert town, features improved systems, and also supports multiplayer gameplay.

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